If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: The best way to make a really deep, exciting and interesting sim-based majesty-style game is to make it as a community project, because from the start, it is clear, that this game will have less commercial success than another cookie-clicker like Sims games.Your IP address has been temporarily blocked due to a large number of HTTP requests. Hence, less chance to sell the same thing twice. Playing the same game twice rarely passes for classic gamers. Classic gamers much prefer rich expansions, which are much more difficult to make and bring much less money than DLCs.Ĥ. DLCs work for casual/mobile games, and games-as-a-service, because their audience is a completely different set of people than those who play "classic games". "classic games" audience generally sees DLCs as negative - which affects the outlook of the game. The main complaint for M2 is that it lacks depth.ģ. To be really good, the game has to be very complex, with deep economy, politics, city/hero management, and world events/quests. The game setting is more "classic game" than "casual game" - I for one, would appreciate a more serious tone for Majesty series, more "medieval" and less "fantasy".Ģ. As such, the main differences for Majesty are:ġ. I don't like bland, boring, one-dimensional games. I would absolutely not want Majesty series to follow this path. Sims X is virtually the same as Sims X+1, the only difference being nicer graphics, slightly different game logic, and slightly different activities. Second most impotant point: FIFA-style game lifetime. Due to the "relatableness" and "casuality" of the game concept, the amount of potential paid addon content is limitlessĤ. Most important point: endless possibility for addons, DLCs, bonuses and such. Relatively simple gameplay loop: build house, buy stuff, keep sims occupied/happy.ģ. Mild, soft setting, which makes the game appealing for a very wide variety of players (especially targeting "casual" players).Ģ. Sims franchise is extremely successful for several reasons:ġ. Whoever the Owner of this Franchise is should seriously consider sitting down with the Sim's Developers. It's a unique idea and one which the Sim's games seriously lack, and since it is now defunct, it makes sense for the Sim's Franchise to eventually buy it up and build a Sim's Version of it. Majesty is at it's core a Sim's Game, where we are managing Sim Heros. I still hold to the idea that eventually the Sims Franchise is going to run out of ideas, they're already scraping the bottom of the barrel TBH. To a developer the audience isnt there to make a game that would likely cost a lot to make Pretty much this, the Majesty subreddit for majesty has 114 people and the games only get about 35 average players each. The best chance to see a good game in the God genre would be to make one as a community effort. Originally posted by Fireside: Because it is a highly niche genre with 3.5 people interested, high development cost (to be at least decent), and pretty limited opportunity to monetize.
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