Both Rage and Scream use lock-breaking ECM similar to " Unexpected Visitor" if the player locks on to one of them, the player's radar and HUD will short out after about one second of lock, breaking the lock temporarily. The second part of the mission is a battle against Mimic Squadron. The first phase ends after 15 minutes elapse. The SLUAVs' movement is also directly tied to the player's movement, and as such, staying level or in the same position after firing a missile should land the player a kill on the SLUAV. AWACS Long Caster will call out approaching railgun shells, after which point the SLUAVs' maneuvering becomes severely reduced, making them much easier to shoot down at this point in time, though is far riskier if you fail to shoot down the SLUAV before the shell arrives. The player must evade the SLUAVs before the railgun shots arrive, or shoot down the SLUAVs before they arrive. ![]() More SLUAVs will continue to spawn throughout the rest of the mission. While initially harmless, the Alicorn eventually fires railgun shells from outside the mission area toward the SLUAV the railgun shells detonate in mid-air and will severely damage the player if they are too close to the SLUAVs, with the damage increasing with proximity to the drone. They are not mission important but destroying the fleet yields large amounts of points.Īfter about seven minutes, an SLUAV enters the area. They will spawn at set locations within Anchor Bay and Dakiouk Bay and will flee northwest and southwest respectively.Īfter around six minutes elapse, a large fleet of several destroyers, one cruiser, one aegis vessel, and one Battle cruiser enter the operation area from the east. They are not mission-important, however, and can be safely ignored if necessary. They award high amounts of points (1500 points per helicopter), so the player should attempt to shoot them down whenever they appear. The player must reach the following score requirements to complete this stage:Īfter about three minutes, Tucker Team will begin to inform the player of enemy MV-22 helicopters leaving the battle area with high-ranking Erusean officials on board. The southern part of the map, Dakiouk Bay, has only a few ships but houses AH-64D helicopters, multiple containers which spawn MQ-99s, as well as another Aegis Ashore. The northern part of the map, Anchor Bay, has many ships in the harbor and an Aegis Ashore. ![]() The first part of the mission is a 15-minute Annihilation battle, uniquely featuring three Return Lines at the north, east, and south ends of the operation area.
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