Now select the Ocean and go to Menu/Animation/Create Animation GroupĨ - Load and apply the attached NLA Clip - this basically turns on and then off each morph in sequence over a 4 second timeframe, and I have included it to save you doing this manually (which is what I needed to do 120 times!). I have spent half a day today seeing if I could get it to work in Carrara - and I have succeeded so I thought that I would share how I did it in case there are others who would be interested in having this work in Carrara - it really takes animated water to the next level.ġ - Load one of the four waters into Daz StudioĢ - Load and apply the matching AniBlock to the waterģ - Right click in the AniMate box and select Covert AniBlock to Timeline keyframes, select OK to the popup box.Ĥ - File > Save As > Support Asset > Figure/Prop Assets. - you can use the default settings for thisĥ - Open a blank medium sized scene in Carrara, set the frame rate to 30 and the preferences tweener to LinearĦ - Import the saved Ocean prop - you should have it appear in Carrara, it is the correct size and the morphs are there but not activated yet.ħ - You can delete the key frames for translation and rotation as they don't appear to do anything. However I recently got AniMate2 for a project that I was doing for someone, and when the iREAL Ocean was on sale recently, I decided to snap it up. However it was for Daz Studio only and required AniMate2 which I did not have. ![]() I was immediately impressed by the look of ThePhilosopher's iREAL Animated Ocean Water System when it was released a few months ago.
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